Fujitsu (United States)
companySunnyvale, California, United States
Research output, citation impact, and the most-cited recent papers from Fujitsu (United States) (United States). Aggregated across the NobleBlocks index of 300M+ scholarly works.
Top-cited papers from Fujitsu (United States)
Cloud computing is clearly one of today's most enticing technology areas due, at least in part, to its cost-efficiency and flexibility. However, despite the surge in activity and interest, there are significant, persistent concerns about cloud computing that are impeding momentum and will eventually compromise the vision of cloud computing as a new IT procurement model. In this paper, we characterize the problems and their impact on adoption. In addition, and equally importantly, we describe how the combination of existing research thrusts has the potential to alleviate many of the concerns impeding adoption. In particular, we argue that with continued research advances in trusted computing and computation-supporting encryption, life in the cloud can be advantageous from a business intelligence standpoint over the isolated alternative that is more common today.
Due to the explosive growth of the Internet and increasing demand for multimedia information on the Web, streaming video over the Internet has received tremendous attention from academia and industry. Transmission of real-time video typically has bandwidth, delay, and loss requirements. However, the current best-effort Internet does not offer any quality of service (QoS) guarantees to streaming video. Furthermore, for video multicast, it is difficult to achieve both efficiency and flexibility. Thus, Internet streaming video poses many challenges. In this article we cover six key areas of streaming video. Specifically, we cover video compression, application-layer QoS control, continuous media distribution services, streaming servers, media synchronization mechanisms, and protocols for streaming media. For each area, we address the particular issues and review major approaches and mechanisms. We also discuss the tradeoffs of the approaches and point out future research directions.
Any opinions, findings and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of NSF or the United States Government. The U. S. Government is authorized to reproduce and distribute reprints for Government purposes notwithstanding any copyright notation thereon. This manuscript is submitted for publication with the understanding that the U. S. Government is authorized to reproduce and distribute reprints for Governmental purposes.
In the last years there has been an increasing interest in the security of process control and SCADA systems. Furthermore, recent computer attacks such as the Stuxnet worm, have shown there are parties with the motivation and resources to effectively attack control systems.
Destination-based forwarding in traditional IP routers has not been able to take full advantage of multiple paths that frequently exist in Internet service provider networks. As a result, the networks may not operate efficiently, especially when the traffic patterns are dynamic. This paper describes a multipath adaptive traffic engineering mechanism, called MATE, which is targeted for switched networks such as multiprotocol label switching (MPLS) networks. The main goal of MATE is to avoid network congestion by adaptively balancing the load among multiple paths based on measurement and analysis of path congestion. MATE adopts a minimalist approach in that intermediate nodes are not required to perform traffic engineering or measurements besides normal packet forwarding. Moreover MATE does not impose any particular scheduling, buffer management, or a priori traffic characterization on the nodes. This paper presents an analytical model, derives a class of MATE algorithms, and proves their convergence. Several practical design techniques to implement MATE are described. Simulation results are provided to illustrate the efficacy of MATE under various network scenarios.
A fisheye camera lens is a very wide angle lens that magnifies nearby objects while shrinking distant objects. It is a valuable tool for seeing both "local detail" and "global context" simultaneously. This paper describes a system for viewing and browsing graphs using a software analog of a fisheye lens. We first show how to implement such a view using solely geometric transformations. We then describe a more general transformation that allows global information about the graph to affect the view. Our general transformation is a fundamental extension to previous research in fisheye views.
Pairwise testing (or 2-way testing) is a specification-based testing criterion, which requires that for each pair of input parameters of a system, every combination of valid values of these two parameters be covered by at least one test case. Empirical results show that pairwise testing is practical and effective for various types of software systems. We show that the problem of generating a minimum test set for pairwise testing is NP-complete. We propose a test generation strategy, called in-parameter-order (or IPO), for pairwise testing. For a system with two or more input parameters, the IPO strategy generates a pairwise test set for the first two parameters, extends the test set to generate a pairwise test set for the first three parameters, and continues to do so for each additional parameter. The IPO strategy allows the use of local optimization techniques for test generation and the reuse of existing tests when a system is extended with new parameters or new values of existing parameters. We present practical, IPO-based test generation algorithms. We describe the implementation of an IPO-based test generation tool and show some empirical results.
This paper develops the ideas of speed- and flux-sensorless sliding-mode control for an induction motor illustrated in previous work by one of the authors. A sliding-mode observer/controller is proposed in this paper. The convergence of the nonlinear time-varying observer along with the asymptotic stability of the controller is analyzed. Pulsewidth modulation implementation using sliding-mode concepts is also discussed. Major attention is paid to torque control, and then the developed approach is utilized for speed control. Computer simulations and experiments have been carried out to test the proposed estimation and control algorithm. The experimental results demonstrated high efficiency of the proposed estimation and control method.
Delivering real-time video over the Internet is an important component of many Internet multimedia applications. Transmission of real-time video has bandwidth, delay, and loss requirements. However the current Internet does not offer any quality of service (QoS) guarantees to video transmission over the Internet. In addition, the heterogeneity of the networks and end systems makes it difficult to multicast Internet video in an efficient and flexible way. Thus, designing protocols and mechanisms for Internet video transmission poses many challenges. In this paper, we take a holistic approach to these challenges and present solutions from both transport and compression perspectives. With the holistic approach, we design a framework for transporting real-time Internet video, which includes two components, namely, congestion control and error control. Specifically congestion control consists of rate control, rate-adaptive encoding, and rate shaping; error control consists of forward error correction (FEC), retransmission error resilience, and error concealment. For the design of each component in the framework, we classify approaches and summarize representative research work. We point out there exists a design space which can be explored by video application designers and suggest that the synergy of both transport and compression could provide good solutions.
Wireless sensor networks have gained considerable attention in the past few years. They have found application domains in battlefield communication, homeland security, pollution sensing, and traffic monitoring. As such, there has been an increasing need to define and develop simulation frameworks for carrying out high-fidelity WSN simulation. In this article we present a modeling, simulation, and emulation framework for WSNs in J-Sim - an open source, component-based compositional network simulation environment developed entirely in Java. This framework is built on the autonomous component architecture and extensible internetworking framework of J-Sim, and provides an object-oriented definition of target, sensor, and sink nodes, sensor and wireless communication channels, and physical media such as seismic channels, mobility models, and power models (both energy-producing and energy-consuming components). Application-specific models can be defined by subclassing classes in the simulation framework and customizing their behaviors. We also include in J-Sim a set of classes and mechanisms to realize network emulation. We demonstrate the use of the proposed WSN simulation framework by implementing several well-known localization, geographic routing, and directed diffusion protocols, and perform performance comparisons (in terms of the execution time incurred and memory used) in simulating WSN scenarios in J-Sim and ns-2. The simulation study indicates the WSN framework in J-Sim is much more scalable than ns-2 (especially in memory usage). We also demonstrate the use of the WSN framework in carrying out real-life full-fledged Future Combat System (FCS) simulation and emulation
We propose a new material, ZnMgSSe, as the cladding layer of a blue-light laser diode. Band-gap energy can be varied from 2.8 to near 4 eV, maintaining lattice-matching to a (100)GaAs substrate. The band-gap energies of MgS and MgSe (zincblende structure) are estimated to be about 4.5 eV and 3.6 eV, and the lattice constants are 5.62 Å and 5.89 Å, respectively. The refractive index of ZnMgSSe lattice-matched to GaAs is smaller than that of ZnSSe lattice-matched to GaAs. ZnMgSSe meets the requirements of the cladding layer of ZnSSe for fabricating the blue-light laser diode.
Power is becoming a critical constraint for designing embedded applications. Current power analysis techniques based on circuit-level or architectural-level simulation are either impractical or inaccurate to estimate the power cost for a given piece of application software. In this paper, an instruction-level power analysis model is developed for an embedded digital signal processor (DSP) based on physical current measurements. Significant points of difference have been observed between the software power model for this custom DSP processor and the power models that have been developed earlier for some general purpose commercial microprocessors. In particular, the effect of circuit state on the power cost of an instruction stream is more marked in the case of this DSP processor. In addition, the processor has special architectural features that allow dual memory accesses and packing of instructions into pairs. The energy reduction possible through the use of these features is studied. The on-chip Booth multiplier on the processor is a major source of energy consumption for DSP programs. A microarchitectural power model for the multiplier is developed and analyzed for further power minimization. In order to exploit all of the above effects, a scheduling technique based on the new instruction-level power model is proposed. Several example programs are provided to illustrate the effectiveness of this approach. Energy reductions varying from 26% to 73% have been observed. These energy savings are real and have been verified through physical measurement. It should be noted that the energy reduction essentially comes for free. It is obtained through software modification, and thus, entails no hardware overhead. In addition, there is no loss of performance since the running times of the modified programs either improve or remain unchanged.
The first part of this paper describes two runtime mechanisms for reducing the leakage current of a CMOS circuit. In both cases, it is assumed that the system or environment produces a "sleep" signal that can be used to indicate that the circuit is in a standby mode. In the first method, the "sleep" signal is used to shift in a new set of external inputs and pre-selected internal signals into the circuit with the goal of setting the logic values of all of the internal signals so as to minimize the total leakage current in the circuit. This minimization is possible because the leakage current of a CMOS gate is strongly dependent on the input combination applied to its inputs. In the second method, nMOS and pMOS transistors are added to some of the gates in the circuit to increase the controllability of the internal signals of the circuit and decrease the leakage current of the gates using the "stack effect". This is, however, done carefully so that the minimum leakage is achieved subject to a delay constraint for all input-output paths in the circuit. In both cases, Boolean satisfiability is used to formulate the problems, which are subsequently solved by employing a highly efficient SAT solver. Experimental results on the combinational circuits in the MCNC91 benchmark suite demonstrate that it is possible to reduce the leakage current in combinational circuits by an average of 25% with only a 5% delay penalty. The second part of this paper presents a design technique for applying the minimum leakage input to a sequential circuit. The proposed method uses the built-in scan-chains in a VLSI circuit to drive it with the minimum leakage vector when it enters the sleep mode. The use of these scan registers eliminates the area and delay overhead of the additional circuitry that would otherwise be needed to apply the minimum leakage vector to the circuit. Experimental results on the sequential circuits in the MCNC91 benchmark suit show that, by using the proposed method, it is possible to reduce the leakage by an average of 25% with practically no delay penalty.
With the emergence of broadband wireless networks and increasing demand of multimedia information on the Internet, wireless multimedia services are foreseen to become widely deployed in the next decade. Real-time video transmission typically has requirements on quality of service (QoS). However, wireless channels are unreliable and the channel bandwidth varies with time, which may cause severe degradation in video quality. In addition, for video multicast, the heterogeneity of receivers makes it difficult to achieve efficiency and flexibility. To address these issues, three techniques, namely, scalable video coding, network-aware adaptation of end systems, and adaptive QoS support from networks, have been developed. This paper unifies the three techniques and presents an adaptive framework, which specifically addresses video transport over wireless networks. The adaptive framework consists of three basic components: (1) scalable video representations; (2) network-aware end systems; and (3) adaptive services. Under this framework, as wireless channel conditions change, mobile terminals and network elements can scale the video streams and transport the scaled video streams to receivers with a smooth change of perceptual quality. The key advantages of the adaptive framework are: (1) perceptual quality is changed gracefully during periods of QoS fluctuations and hand-offs; and (2) the resources are shared in a fair manner.
This specification describes version 2 of the Optimized Link State Routing Protocol (OLSRv2) for Mobile Ad Hoc Networks (MANETs).
Automated software testing aims to detect errors by producing test inputs that cover as much of the application source code as possible. Applications for mobile devices are typically event-driven, which raises the challenge of automatically producing event sequences that result in high coverage. Some existing approaches use random or model-based testing that largely treats the application as a black box. Other approaches use symbolic execution, either starting from the entry points of the applications or on specific event sequences. A common limitation of the existing approaches is that they often fail to reach the parts of the application code that require more complex event sequences.
This work is motivated by the pervasive use of method invocations in object-oriented (OO) programs, and indeed their prevalence in patches of OO-program bugs. We propose a generate-and-validate repair technique, called ELIXIR designed to be able to generate such patches. ELIXIR aggressively uses method calls, on par with local variables, fields, or constants, to construct more expressive repair-expressions, that go into synthesizing patches. The ensuing enlargement of the repair space, on account of the wider use of method calls, is effectively tackled by using a machine-learnt model to rank concrete repairs. The machine-learnt model relies on four features derived from the program context, i.e., the code surrounding the potential repair location, and the bug report. We implement ELIXIR and evaluate it on two datasets, the popular Defects4J dataset and a new dataset Bugs.jar created by us, and against 2 baseline versions of our technique, and 5 other techniques representing the state of the art in program repair. Our evaluation shows that ELIXIR is able to increase the number of correctly repaired bugs in Defects4J by 85% (from 14 to 26) and by 57% in Bugs.jar (from 14 to 22), while also significantly out-performing other state-of-the-art repair techniques including ACS, HD-Repair, NOPOL, PAR, and jGenProg.
Recent advances in the areas of Internet of Things (IoT), big data, and machine learning have contributed to the rise of a growing number of complex applications. These applications will be data-intensive, delay-sensitive, and real-time as smart devices prevail more in our daily life. Ensuring quality of service (QoS) for delay-sensitive applications is a must, and fog computing is seen as one of the primary enablers for satisfying such tight QoS requirements, as it puts compute, storage, and networking resources closer to the user. In this paper, we first introduce FOGPLAN, a framework for QoS-aware dynamic fog service provisioning (QDFSP). QDFSP concerns the dynamic deployment of application services on fog nodes, or the release of application services that have previously been deployed on fog nodes, in order to meet low latency and QoS requirements of applications while minimizing cost. FOGPLAN framework is practical and operates with no assumptions and minimal information about IoT nodes. Next, we present a possible formulation (as an optimization problem) and two efficient greedy algorithms for addressing the QDFSP at one instance of time. Finally, the FOGPLAN framework is evaluated using a simulation based on real-world traffic traces.
With RPL - the “IPv6 Routing Protocol for Low-power Lossy Networks” - emerging as a Proposed Standard “Request For Comment” (RFC) in the Internet Engineering Task Force (IETF) after a ~2-year development cycle, this paper presents a critical evaluation of the resulting protocol and its applicability and limits. The paper presents a selection of observations of the protocol characteristics, exposes experiences acquired when producing a prototype implementation of RPL, and presents results obtained from testing this protocol - both in a network simulator, and in real-world experiments on a wireless sensor network testbed. The paper aims at providing a better understanding of possible weaknesses and limits of RPL, notably the possible directions that further protocol developments should explore, in order to address these.
With the success of the Internet and flexibility of MPEG-4, transporting MPEG-4 video over the Internet is expected to be an important component of many multimedia applications in the near future. Video applications typically have delay and loss requirements, which cannot be adequately supported by the current Internet. Thus, it is a challenging problem to design an efficient MPEG-4 video delivery system that can maximize the perceptual quality while achieving high resource utilization. This paper addresses this problem by presenting an end-to-end architecture for transporting MPEG-4 video over the Internet. We present a framework for transporting MPEG-4 video, which includes source rate adaptation, packetization, feedback control, and error control. The main contributions of this paper are: (1) a feedback control algorithm based on the Real Time Protocol (RTP) and the Real Time Control Protocol (RTCP); (2) an adaptive source-encoding algorithm for MPEG-4 video which is able to adjust the output rate of MPEG-4 video to the desired rate; and (3) an efficient and robust packetization algorithm for MPEG video bit-streams at the sync layer for Internet transport. Simulation results show that our end-to-end transport architecture achieves good perceptual picture quality for MPEG-4 video under low bit-rate and varying network conditions and efficiently utilizes network resources.