Depth map compression using multi-resolution graph-based transform for depth-image-based rendering
Published • Sep 1, 2012
NobleIDNI9P31W20R95S91
Authors:,,
Wei Hu
Gene Cheung
Xin Li
Abstract
Depth map compression is important for efficient network transmission of 3D visual data in texture-plus-depth format, where the observer can synthesize an image of a freely chosen viewpoint via depth-image-based rendering (DIBR) using received neighboring texture and depth maps as anchors. Unlike te...
Finding related papers...
Discussions
(0)No comments yet
Be the first to share your thoughts!