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Depth map compression using multi-resolution graph-based transform for depth-image-based rendering

Published • Sep 1, 2012
NobleIDNI9P31W20R95S91
Authors:
Wei Hu
,
Gene Cheung
,
Xin Li

Abstract

Depth map compression is important for efficient network transmission of 3D visual data in texture-plus-depth format, where the observer can synthesize an image of a freely chosen viewpoint via depth-image-based rendering (DIBR) using received neighboring texture and depth maps as anchors. Unlike te...

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