GPU algorithms for diamond-based multiresolution terrain processing
Published in Eurographics Workshop on Parallel Graphics and Visualization • Apr 10, 2011
NobleIDNI6P52W90R91S19
Authors:,,
Mehmet Adil Yalçın
Kenneth Weiss
Leila De Floriani
Abstract
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-square-based diamond hierarchy. This model represents a terrain as a nested triangle mesh generated through a series of longes...
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