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Faster GPU computations using adaptive refinement

Published • Jan 1, 2004
NobleIDNI1P43W40R68S09
Authors:
Craig Donner
,
Henrik Wann Jensen

Abstract

Figure 2: A fragment shader implementing an iterative Mandelbrot Set solver. The left image is a visualization of the result, and the right image shows the active tiles. We have experimented with both points and quads when tiling the screen. A quad can be a single pixel pixel up to the full size of ...

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