Flexible texture compression using bounded integer sequence encoding
Published • Dec 12, 2011
NobleIDNI6P56W17R49S84
Authors:,,
Jørn Nystad
Anders Lassen
Thomas J. Olson
Abstract
Memory bandwidth is a critical resource in modern graphics accelerators, particularly those intended for use in mobile devices. Texture fetches often make up a large fraction of total graphics accelerator bandwidth, so there is great interest in methods of compressing textures for real-time decode d...
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