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Flexible texture compression using bounded integer sequence encoding

Published • Dec 12, 2011
NobleIDNI6P56W17R49S84
Authors:
Jørn Nystad
,
Anders Lassen
,
Thomas J. Olson

Abstract

Memory bandwidth is a critical resource in modern graphics accelerators, particularly those intended for use in mobile devices. Texture fetches often make up a large fraction of total graphics accelerator bandwidth, so there is great interest in methods of compressing textures for real-time decode d...

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