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Accelerating 3D convolution using graphics hardware (case study)

Published in IEEE Visualization • Oct 24, 1999
NobleIDNI5P23W95R08S88
Authors:
Matthias Hopf
,
Thomas Ertl

Abstract

Many volume filtering operations used for image enhancement, data processing or feature detection can be written in terms of three-dimensional convolutions. It is not possible to yield interactive frame rates on todays hardware when applying such convolutions on volume data using software filter rou...

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