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A Rendering Algorithm for Discrete Volume Density Objects

Published in Computer Graphics Forum • Aug 1, 1993
NobleIDNI9P83W60R38S89
Authors:
Philippe Blasi
,
Bertrand Le Saëc
,
Christophe Schlick

Abstract

Abstract: We present a new algorithm for simulating the effect of light travelling through volume objects. Such objects (haze, fog, clouds…) are usually modelized by voxel grids which define their density distribution in a discrete tridimensional space. The method we propose is a two‐pass Monte‐Carl...

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