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Parallel Triangular Mesh Decimation without Sorting

Published in Spring Conference on Computer Graphics • Apr 25, 2001
Authors:
Martin Franc
,
Václav Skala

Abstract

Abstract: The common task in computer graphics is to visualize models of real world objects. These models are often represented by triangular mesh, which can be very large and complex (thousands or million triangles). Since we want fast and interactive manipulation with the models, we need either to...

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