NobleBlocks
Public

Interactive Dynamic Water Surface Fast Rendering Algorithm

Published • Dec 1, 2008
NobleIDNI8P15W30R42S01
Authors:
Bo Qin
,
Yao Shuran
,
Cui Xie

Abstract

Dynamic water surface simulation is an important part of simulating natural scene. Ben Humphrey used projection texture mapping, depth texture and mobile texture to render dynamic water surface and got a good result. In this paper, an improvement method will presented for speeding up its rendering s...

Finding related papers...

Discussions

(0)

No comments yet

Be the first to share your thoughts!