A parallel algorithm for polygon rasterization
Published in ACM SIGGRAPH Computer Graphics • Jun 1, 1988
NobleIDNI3P60W92R92S20
Authors:
Juan A. Pineda
Abstract
A parallel algorithm for the rasterization of polygons is presented that is particularly well suited for 3D Z-buffered graphics implementations. The algorithm represents each edge of a polygon by a linear edge function that has a value greater than zero on one side of the edge and less than zero on ...
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