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Function + Action = Interaction

Published in arXiv (Cornell University) • Aug 27, 2014
NobleIDNI9P99W72R53S60
Authors:
Ichiroh Kanaya
,
Mayuko Kanazawa
,
Masataka Imura

Abstract

This article presents the mathematical background of general interactive systems. The first principle of designing a large system is to _divide and conquer_, which implies that we could possibly reduce human error if we divided a large system in smaller subsystems. Interactive systems are, however, ...

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