Asynchronous implicit backward Euler integration
Published in Symposium on Computer Animation • Jul 11, 2016
Authors:,,
Danyong Zhao
Yijing Li
Jernej Barbič
Abstract
In standard deformable object simulation in computer animation, all the mesh elements or vertices are timestepped synchronously, i.e., under the same timestep. Previous asynchronous methods have been largely limited to explicit integration. We demonstrate how to perform spatially-varying timesteps f...
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