Revectorization-Based Shadow Mapping
Published in Graphics Interface • Jun 1, 2016
NobleIDNI6P09W85R45S87
Authors:,
Márcio C. F. Macedo
Antônio Lopes Apolinário
Abstract
Real-time rendering of high-quality, anti-aliased shadows is a challenging problem in shadow mapping. Filtering the shadow map reduces aliasing, but artifacts are still visible for low-resolution shadow maps or small kernel sizes. Moreover, the existing techniques suffer from light leaking artifacts...
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