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Implementing ray tracing algorithm in parallel environment

Published • Jan 1, 2000
NobleIDNI7P646W523R669S045
Authors:
Tjah Jadi

Abstract

Ray tracing is a very popular rendering algorithm in the field of computer graphics because it can generate highly-realistic images from three-dimensional models. Unfortunately, the computational cost is very expensive. To speed up the rendering process we present both static and dynamic scheduling ...

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