FPS VR 게임에서 자동이동 및 수동이동 방식의 몰입도 비교
Published in Journal of The Korean Society for Computer Game • Dec 31, 2016
NobleIDNI4P95W36R97S03
Authors:,,
민상현
박상용
이원형
Abstract
The purpose of this paper is investigated immersions effected by automatic movement and movement using input device in virtual reality games. We compared immersions between two versions of FPS VR game by Unity3D Engine, through questionnaire survey. The first version is FPS VR game with automatic mo...
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