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Behavior Selection Algorithms

Published in Game AI Pro 360 • Sep 10, 2019
NobleIDNI5P62W62R01S95
Authors:
Michael Dawe
,
Steve Gargolinski
,
Luke Dicken

Abstract

Writing artificial intelligence systems for games has become complicated as console gamers demand more from their purchases. At the same time, smaller games for mobile platforms have burst onto the scene, making it important for an artificial intelligence (AI) programmer to know how to get the best ...

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