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Program Design

Published in Birkhäuser Boston eBooks • Jan 1, 1983
NobleIDNI9P50W43R96S91
Authors:
Nevin B. Scrimshaw
,
James A. Vogel

Abstract

In Chapter 5 you practiced cursor control with a program called Cursory Cursor. In this chapter, we take a closer look at how this program is put together. When you understand the underlying logic, you can add your own custom features to create all kinds of games.

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