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Published in IEEE Transactions on Games • Dec 1, 2020
Authors:
Henrik Warpefelt
,
Christoph Salge
,
Seif El-Nasr

Abstract

The believability and presentation of nonplayer characters The user and player experience created by procedurally generated content The player experience of narratives woven by director AIs Tradeoffs between autonomy and control over storylines, dialogue, and similar Perception and acceptance of gam...

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