Using Textures
Published in Apress eBooks • Jan 1, 2019
NobleIDNI8P52W55R11S94
Authors:
Kyle Halladay
Abstract
While it’s possible to make games with art assets that only use vertex colors, like our triangle in the last chapter, it would take millions of vertices to render an image as detailed as the parrot photo in Figure 3-1. This would not only mean that games needed very complicated meshes to display an ...
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