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Geometry Objects

Published in IGI Global eBooks • Jan 1, 2009
Authors:
Chi Chung Ko
,
Chang Dong Cheng

Abstract

To create 3D graphics, we have to build graphics or visual objects and position them appropriately in a virtual scene. In general, there are three possible approaches for doing this (Java 3D geometry, 2006). One approach is to make use of geometry utility classes to create basic geometric shapes or ...

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