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V-buffer

Published • Jun 1, 1988
NobleIDNI8P11W17R67S19
Authors:
Craig Upson
,
Michael Keeler

Abstract

This paper presents rendering techniques that use volumes as the basic geometric primitives. It defines data structures composed of numerous subvolumes, in excess of 100,000. Over each subvolume, a scalar field describes the variation of some physical quantity. The two rendering methods described he...

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