Appearance Objects
Published in IGI Global eBooks • Jan 1, 2009
NobleIDNI9P65W39R23S69
Authors:,
Chi Chung Ko
Chang Dong Cheng
Abstract
In the last chapter, the creation of the skeletons or shapes of 3D objects has been discussed through the use of geometry objects in Java 3D. In order for these objects to be as realistic as possible to the user, it is often necessary for these objects to be covered with appropriate “skins” under go...
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