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Some Basic Concepts

Published in Apress eBooks • Dec 27, 2007
NobleIDNI1P56W22R72S31

Abstract

After reading Chapter 1, you’re probably anxious to incorporate realistic physics into your game simulations. Before we get into specific physics models to model how airplanes fly or what happens when a bat hits a baseball, you need to have an understanding of some core concepts and definitions that...

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