Research indexBook chapter
3D Programming Tricks
Zechner, DiMarzio, Green
Apress eBooks1 Jan 2016
NobleIDark:/48914/w1/20260515/D0943E06DOI10.1007/978-1-4842-0472-6_11
Book chapter
3D Programming Tricks
Zechner, DiMarzio, Green · Apress eBooks · 2016 · Subscription
NobleIDark:/48914/w1/20260515/D0943E06DOI10.1007/978-1-4842-0472-6_11
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Abstract
3D programming is an incredibly wide and complex field. This chapter explores some topics that are the absolute minimum requirement in order to write a simple 3D game.