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Research indexBook chapter

3D Programming Tricks

Zechner, DiMarzio, Green

Apress eBooks1 Jan 2016

NobleIDark:/48914/w1/20260515/D0943E06DOI10.1007/978-1-4842-0472-6_11

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Abstract

3D programming is an incredibly wide and complex field. This chapter explores some topics that are the absolute minimum requirement in order to write a simple 3D game.

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