Efficient normal estimation using variable‐size operator
Published in The Journal of Visualization and Computer Animation • Apr 1, 1999
Authors:
Byeong‐Seok Shin
Abstract
Shading an object is to simulate the behaviour of light incident on its surfaces. It is necessary to calculate normal vectors on the surfaces of the object for shading it. Since objects do not contain surface inclination in voxel-based representation, a normal vector for each voxel must be estimated...
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