NobleBlocks
Public

Efficient normal estimation using variable‐size operator

Published in The Journal of Visualization and Computer Animation • Apr 1, 1999
Authors:
Byeong‐Seok Shin

Abstract

Shading an object is to simulate the behaviour of light incident on its surfaces. It is necessary to calculate normal vectors on the surfaces of the object for shading it. Since objects do not contain surface inclination in voxel-based representation, a normal vector for each voxel must be estimated...

Finding related papers...

Discussions

(0)

No comments yet

Be the first to share your thoughts!