GPU Algorithms for Diamond-based Multiresolution Terrain Processing
Published in CINECA IRIS Institutial Research Information System (University of Genoa) • Jan 1, 2011
NobleIDNI0P66W15R74S47
Authors:,,
M. Adil Yalçin
Kenneth Weiss
Leila De Floriani
Abstract
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-square-based diamond hierarchy. This model represents a terrain as a nested triangle mesh generated through a series of longes...
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