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Declarative Game Programming

Published • Sep 8, 2014
NobleIDNI1P96W22R50S51
Authors:
Henrik Nilsson
,
Ivan Pérez

Abstract

Video games are usually not programmed very declaratively. There are a number of reasons for this, from low-level efficiency concerns, via the nature of commonly employed programming languages, libraries, and frameworks, to the conceptual nature of such games, with state and effects being omnipresen...

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